Among the sons of the desert, no one knows the tainted sands of the Wastelands better than Naima. Defiant of her people’s strict rules, she chose to walk down the dangerous path of the explorer, on her own. Disdainful of any assistance, she relies only on her infallible aim and on a keres-tech rifle, a formidable weapon Naima built herself from age-old scraps.
During her lone journeys, Naima was able to reach fabled ruins and bring several relics of the ages before the fall back to the Neon Shrine. Perhaps, the most precious of these trophies is Archaios, an ancient keres-powered artifact. However, the broken guardian was not the only thing Naima unearthed from the Red Yonder, but no word has ever been spoken of the rest of the Vault's contents.
And yet, when the Silent Seeker is far from the Neon Shrine, strange stories are told about her past. It is said that the girl is haunted by a dark secret and seeks redemption in the barren deadly wastelands. According to others, she has no secret, but she has ventured too far in the tainted desert and now her mind is stirred by the whispering voice of the sand.
What the truth is, no one knows, for Naima always keeps her own counsel.
The Forbidden City - Age of Secludia, 409 A.K.
Dust, black as a fading memory, covered the metallic floor of the ancient tunnel. It laid as a shroud, a thick layer growing slowly ever since the day everything fell. There were footprints on it. She could spot them in the flashing, blue-white light of her rifle’s keres core. They didn't belong to the living. She felt a cold shiver running down her back; Naima begun to run faster. She was so close now. She could almost see the opening she used to access the forbidden ruins. Only a few meters left. Instinctively, Naima squeezed the pendant in her hand. It was hers, finally. A prize. A key. Redemption.
Suddenly, an iron pillar erupted from the ground in a cry of metallic agony, blocking the way out. It was a dim mass of gnarled wires, like the twisted tendril of a deranged tree. The girl leaped back, barely avoiding the impact. From somewhere in the tunnel behind came a familiar, hated voice:
"This charade ends here, little one. Nothing may leave Zaicarse, not now, not ever."
As the Gatekeeper spoke, a green cloud of noxious smoke began to ooze from the distorted coil. Naima got back on her feet. She knew she had to act quickly. Nothing that lives can withstand the breath of the Forbidden City.
In his deep voice, Infestus went on:
"That trinket you have stolen will not help you. Relief cannot be found in this place of damnation. Only oblivion can give us rest."
For a brief instant, the blue light that once swallowed the world shone once again, then everything was engulfed by the merciless sound of an explosion. Naima lowered the rifle. As always, her aim had been true. Climbing on what was left of the blight tendril, the girl escaped the dreaded ruins. As she walked in daylight, she could still hear the grave voice of the Gatekeeper:
"It will return. Everything returns."
Somewhere in the Red Yonde - Age of Secludia, 414 A.K.
Intricate hieroglyphs adorned the Vault's floor. A stain of fresh, blue blood, soiled one of them. Beside it, a wounded girl was breathing heavily. She had hair dark as the first night and was dressed in the white of a lost innocence. She had slept for centuries, in that strange dream bestowed by the ancient keres technology. She was young, and yet she had ages in her. She had been awaken by an intruder before the stars were ready. This wasn't supposed to happen. Yet, somehow, the thief had turned the key. Yet, somehow, the thief had descended into the inner sanctum. The young girl could do nothing but wait.
Finally, the doors to the Vault's core opened once again. Naima stepped out, dragging a piece of ancient junk behind her. Without hesitation, she headed towards the exit. The wounded girl, with a last effort, addressed her, in a whisper:
"What are you going to do with me?"
"With you? Nothing."
"Nothing? You broke inside this vault, you brought me back into this world. Alone."
"Everyone's alone."
"You don't understand, I'm Eriss..."
Then, the wounded girl stopped abruptly, as if she was about to pronounce a forbidden word.
"...nothing, Just Eris."
Without a word, Naima drew her knife.
She threw it at the girl’s side. Then, silently, she reached for the door. Before leaving the Vault, Naima said:
"Take the knife, Eris. We're all on our own in this world."
The Wastelands - Age of Insidia, 417 A.K.
Naima looks at the desolate sands she calls home.
In the distance, a thunder shakes the heavens.
It has begun.
Naima embraces her rifle.
She is ready.
She can now see the meaning of the old prophecy.
Dark tides are rising.
Blood is on her hands.
She is ready to atone.